Innistrad has been in full swing for about a week and the most we really saw come of it was some nice brews, still doing so myself, and RDW taking top two spot at SCG Indy. I wanted to do something with humans personally for the flavor aspect of the game they're the underdogs and need to band together in order to stand against.......well everything. The idea was fairly simple use Naya werewolves with human support to force the opponent to be on the spot between a rock and a werewolf. Do they let it transform to lose the lifelink of Buther's Cleaver but get bigger or let it be smaller and gain me some life. Though at the end of the day Mayor ended up being the only werewolf partly for being a lord, and then for being a lord/dude factory. They also needed tools to fight off things so I gave them three Cleavers and one of each Mirrodin sword, and a Trepanation Blade. What is a magic deck without a topped curve so for fatties sporting two Sun Titan, and two Wormcoil Engine, Sun Titan gets back over half the deck, and Wormcoil is just an all around threat, for extra backup special land Gavonry Township which I could use more of to slowly make on field dudes bigger. Due to financial problems the deck feels incomplete and needs a few things. Once the list is rounded out I'll get it. on a secondary note Moon Logic Productions is going to be making a huge push so look for us on YouTube and soon Blip.tv
Thursday, October 6, 2011
Sunday, July 10, 2011
Back?
It has been awhile since I updated, I mean wow a long while; I won't make any excuses aside from being fairly busy and overly stressed. To no surprise to anyone M12 dropped the pre-release this weekend of July 9-10. Unfortunately everyone around is just sad that the cards are terrible in their opinion not seeing them as the sleepers they are waiting for Innistrad this fall. As some may already know due to some issues with PC codes for Duels 2012 some Innistrad cards were leaked giving a preview that Flashback is well.........I pay UU and Flashback; Flashback. This fact alone is what is probably driving J,MA's price up at time of writing still 33 to 40 dollars. What is truly exciting though is watching the brewing expand with the new bans. Maybe there will be some actual sick plays coming out of M12, and I expect to a lot of Chandra, Firebrand; she has a ton of possibility and splashes in nearly any deck; if even to just double cast Incinerate. Though if anything I would call Chandra the immediate her ability to double cast is almost too sick for the card draw applications; yes I will double Tezzeret's Gambit grab my top four and Proliferate twice. Sure I'll Volt Charge and fling six while putting double Proliferate on Chandra. Watch out for her this bombshell is ready to go off and tear you apart. In other news, inbetween busy; or rather on my lunch break at work I've taken back to reading to fill the time. I just today picked up a book from the library which I recommend to anyone who likes a fairly hardcore female protagonist. Anita Blake: Vampire Hunter is a series by Times Best Seller Laurell K. Hamilton. Now my hipster side overlooked it awhile back when my friends were giving it mad praise, and I wasn't too into reading. However Laurell is on my very small list of readable writers, and I mean small. Anyways The series takes place in a parallel fantasy world where vampires, shape shifters, werewolves, faeries, etc. exist. Her night job, and primary source of income, is the legal profession of re-animating the dead. As an "animator" in a parallel St. Louis, her job entails using magical abilities to bring temporary life to dead bodies in order to question them for legal purposes. She is a necromancer, which allows her to control the dead, including vampires and zombies, but not ghosts and ghouls. She is also a licensed vampire hunter/executioner, with eventual empowerment as a Federal Marshal. In her world this profession involves tracking down and killing vampires who have murdered humans. She is also held in retainer for the Regional Preternatural Investigation Team (RPIT, pronounced Rip-it), which investigates supernatural crimes committed involving magic, vampires, werewolves, and other supernatural creatures. What does this mean, well if you're a fan of Underworld, True Blood, Blade, or White-Wolf check it out(Book One is "Guilty Pleasures"). Not a novel idea, the series was picked up and being adapted by Marvel with some extra little tidbits and sides thrown in so far the first three books are in comic form with a two issue story between the first and second book.
Waiting behind the wall,
Trip Six
Waiting behind the wall,
Trip Six
Sunday, December 26, 2010
Has the time come?
So finally things wind down, going from 38 hours weeks to 15. Which isn't bad I guess since this term I have three classes again. So beneficially I just finished my first web design class, I have a good grasp on html and xhtml but could use a little more. For our final project we found a free ftp which is great so soon enough I'll buy my domain and use it for a portfolio and possibly a lil more. Spent the holiday home in Rockford handing out gifts, and visiting everyone it's cool to see some changes in a year but nothing horribly drastic. New year new cards clock is ticking daddy Jace, maybe play in standard can become affordable for a moment or two. Time for a break to re-coup after the holiday season in retail, I'll get back to anyone reading and try a lil harder, and who knows maybe make this page prettier.
Tuesday, November 16, 2010
Too Busy
To anyone who actually reads this,I haven't had a lot of time to really update I've been a little busy between retail work and school to do so. I also realize that there are a ton of games I'm missing out on due to lack of finance I really need to do something about that soon. I'm also doing some portfolio work since Westwood College Dupage campus is putting together a student sketchbook again for C2E2 and the exposure is worth it I could also use the practice as my deviant art will show improvement has been made. I've also been learning html and web design so blog changes coming soon. I still manage to play Magic: The Addiction and news flash Venser's Emblem stacks, I noticed by accident because I wasn't paying attention and then whoa wait..............I won that game is going on too long and you should be winning but this speeds it up a bit. Other news still on about games I'm working on being named president of the "Gamer's Club" for our campus and then on events to be held by the club. Speaking to the guys in Admissions who I'm fairly decent friends with we will now be working fairly close with Game Pazzo, which from the sounds of things may lead to bigger and way better things, and possibly Graham Crackers a local comics and cards place is nearly asking to hold FNM at our school which would help them expand space, and gain some extra participants. Otherwise there is a toy line by the name of Monster High that I have become a little too interested in high school full of the children of famous monsters but no Alucard when they have a daughter of Dracula so next on my list of things to do is scrabble together a profile and put together some sketches to send to Mattel maybe they'll look at it maybe not heres hoping, I could use the exposure.
Sunday, October 24, 2010
A decent week in magic
Exsanguinate Kills: 11 Mass Polymorph Scoops: 5
So for those that care I built System C.A.I., a Five Color Planeswalker deck meant to change from turn to turn. I know mentioned a Proliferate themed deck a while back that has been undergoing tweaks ever since now we arrive at the final stages. Tweaks were tough to remove things, and add in important pieces or more pieces that became important. Much like the five color predecessor the deck runs a ton of two-up and three-up.
Planeswalkers: 7
Lilliana Vess x2
Chandra Nalaar x2
Elspeth Tirel
Venser, the Sojourner
Jace Beleren
Creatures: 2
Triskelion x2
Spells: 29
Contagion Clasp x3
Contagion Engine
Inexorable Tide x2
Steady Progress x2
Lux Cannon x2
Chimeric Mass
Everflowing Chalice x4
Golem Foundry x3
Chimeric Mass
Lightning Bolt x2
Galvanic Blast x2
Revoke Existence x2
Exsanguinate x2
Mox Opal
Elixir of Immortality
Lands: 22
Mountain
Plains x2
Island x3
Swamp x3
Blackcleave Cliffs
Darkslick Shores x2
Drowned Catacomb
Dragonskull Summit
Glacial Fortress x2
Seachrome Coast x2
Glimmerpost x3
This deck seems almost schizophrenic at times not deciding on a definite path to victory, but having one none the less. What are those options? Well ultimately a few are swing in with creatures, one being Chimeric Mass having made it into a fattie. Alternatively we make perpetual creatures off the Foundries, which can be amazingly hard to keep up with. Triskelion also turns into a decent fattie. Should we not get any of those there's always Exsanguinate to not only gain life, but cause players to lose life, and not target them. Exsanguinate is a real star here, with proliferate and Chalice we make it to insane amounts of mana fairly quickly it also doesn't target the players making any of the few player gains shroud outlets worthless against it; last it causes loss of life which is tougher to prevent since most cards look for damage. Whoa 10 Mythics that's a little excessive. I pulled most of those from boosters, hence one Mox Opal. Lux Cannon is a real Haymaker in this deck, the amount of proliferation leaves the cannons always having counters and usually firing every turn. Venser? Yes; Vess and Jace give me the cards I need for whatever, Chandra kills most threats, and Easily wipes away the opposing board of bodies Venser. Well Venser resets our friends to starting loyalty if needed. Well never the less deck works, now to play something else and give this a break I've overplayed it. Its beginning to gain a reputation that will soon leave me unable to play since no one wants to face me with it.
Update: -1 Elixir of Immortality +1 Emrakul of the Aeons Torn.
So for those that care I built System C.A.I., a Five Color Planeswalker deck meant to change from turn to turn. I know mentioned a Proliferate themed deck a while back that has been undergoing tweaks ever since now we arrive at the final stages. Tweaks were tough to remove things, and add in important pieces or more pieces that became important. Much like the five color predecessor the deck runs a ton of two-up and three-up.
Planeswalkers: 7
Lilliana Vess x2
Chandra Nalaar x2
Elspeth Tirel
Venser, the Sojourner
Jace Beleren
Creatures: 2
Triskelion x2
Spells: 29
Contagion Clasp x3
Contagion Engine
Inexorable Tide x2
Steady Progress x2
Lux Cannon x2
Chimeric Mass
Everflowing Chalice x4
Golem Foundry x3
Chimeric Mass
Lightning Bolt x2
Galvanic Blast x2
Revoke Existence x2
Exsanguinate x2
Mox Opal
Elixir of Immortality
Lands: 22
Mountain
Plains x2
Island x3
Swamp x3
Blackcleave Cliffs
Darkslick Shores x2
Drowned Catacomb
Dragonskull Summit
Glacial Fortress x2
Seachrome Coast x2
Glimmerpost x3
This deck seems almost schizophrenic at times not deciding on a definite path to victory, but having one none the less. What are those options? Well ultimately a few are swing in with creatures, one being Chimeric Mass having made it into a fattie. Alternatively we make perpetual creatures off the Foundries, which can be amazingly hard to keep up with. Triskelion also turns into a decent fattie. Should we not get any of those there's always Exsanguinate to not only gain life, but cause players to lose life, and not target them. Exsanguinate is a real star here, with proliferate and Chalice we make it to insane amounts of mana fairly quickly it also doesn't target the players making any of the few player gains shroud outlets worthless against it; last it causes loss of life which is tougher to prevent since most cards look for damage. Whoa 10 Mythics that's a little excessive. I pulled most of those from boosters, hence one Mox Opal. Lux Cannon is a real Haymaker in this deck, the amount of proliferation leaves the cannons always having counters and usually firing every turn. Venser? Yes; Vess and Jace give me the cards I need for whatever, Chandra kills most threats, and Easily wipes away the opposing board of bodies Venser. Well Venser resets our friends to starting loyalty if needed. Well never the less deck works, now to play something else and give this a break I've overplayed it. Its beginning to gain a reputation that will soon leave me unable to play since no one wants to face me with it.
Update: -1 Elixir of Immortality +1 Emrakul of the Aeons Torn.
Monday, October 18, 2010
Kill Fiend
So someone may have told you, not me for sure, that Kiln Fiend has a turn three kill in Standard. How is that possible? Well Kiln Fiend gets +3/+0 until end of turn for each instant or sorcery you play, currently this works in R/U using Distortion strike for +1/+0 and unblockable plus his +3/+0 from himself. So then island, island, mountain, Kiln Fiend, Distortion Strike, Distortion Strike, Assault Strobe, and Kiln Fiend hits for an unblockable 12 Doublestrike by just turn three the second Distortion Strike can be any instant or sorcery. I like this flavor it is very delicious, but we need our own twist on this one. Looking at Magic's website, dorky as I am, I show qualities of R/U/B mages that shall be a new theme. So we shall splash in some Black.
Creatures: 4
Kiln Fiend x4
Spells: 36
Tainted Strike x4
Distortion Strike x4
Assault Strobe x4
Lightning Bolt x4
Arc Trail x4
Diabolic Tutor x4
Virulent Strike x4
Foursee x4
Disentomb x4
Land: 20
Mountain x6
Swamp x6
Island x6
Terramorphic Expanse x2
So Kiln Fiend is the only creature as such the win condition, but with four tutor and Disentomb we basically have 12 copies. We also have options the game ends on turn three or higher by either a huge swing, or poison from Tainted Strike. The deck is fragile but then what deck isn't; besides this one isn't intended to compete but to catch some cocky jerk off guard. Feel free though to alter it to compete.
Creatures: 4
Kiln Fiend x4
Spells: 36
Tainted Strike x4
Distortion Strike x4
Assault Strobe x4
Lightning Bolt x4
Arc Trail x4
Diabolic Tutor x4
Virulent Strike x4
Foursee x4
Disentomb x4
Land: 20
Mountain x6
Swamp x6
Island x6
Terramorphic Expanse x2
So Kiln Fiend is the only creature as such the win condition, but with four tutor and Disentomb we basically have 12 copies. We also have options the game ends on turn three or higher by either a huge swing, or poison from Tainted Strike. The deck is fragile but then what deck isn't; besides this one isn't intended to compete but to catch some cocky jerk off guard. Feel free though to alter it to compete.
Sunday, October 17, 2010
Faith Fettered Dreams
The past ten months have been fairly great, at least by my standards; considering my job, and lack of financial backing to do much of anything that bar is fairly low. I'll level with ya this was never the intent I had for this, but I find myself without a place to go to say anything. Now I've never liked my job, well since the first week, life since then did nothing but stagnate. Being a teen it was OK I had money to pay for my car, and my phone (which I was forced into because of the car). I eventually got a girl twice, I am not a smooth talking machine nor confident. I graduated without trying, and got accepted to DeVry (quit laughing now) breezing through college life continued the downfall, I had a decent job was working toward a better job had a Fiancee merely steps away from being married and in a decent job. Karma from something must have caught the fuck up with me, she left me and crushed I switched to school online, and moved home. Some shit fell through with funding and the school dropped me. I had my job as a sales guy for the "R" Us corporation back (surprise, fuck you blog policy) which meant I couldn't afford rent my car or anything almost. Shit still went south, from there I end up on a couch for a couple months trying to get together money for a place to stay, and one I could afford; I was expecting to have to shakedown the roaches for rent. Luckily to a place I could afford, with a roommate a nice place. Then life did exactly as it did now, nothing. I couldn't stand it, the only reason to wake up in the morning was to go to work, after work there was nothing. No lustrous life of any sort, no person looking forward to my return, hell not even a pet (which would starve on my pay, I know I did). I turn around and go back to school, now at Westwood college. Half of life was great, I also reconnected with MTG. I've never been a drug user, if that statement doesn't say it then nothing will, I realize though mine are different; they come in a foil package nine or 15 at a time. I find my job to be holding me down, I've spent a day doing nothing at all and felt I've done more than in a four hour shift at work. I can't escape it either my school doesn't get in the way of work not beginning at 6pm, but the lack of real experience is stepping in the way of any real progress. I don't have many ambitions anymore, in fact I'll name three the only I want. I want to ship one title, be invited to states, or higher for magic, and place in regionals for YGO. I know the steps, getting there is the issue. After recapping the past quarter of my life here, I don't see any of these happening, hell my father who is alway so "proud" of me didn't even bother telling me he's getting remarried. I was hoping that typing all this would help, I might feel a little better. An hour and a distracted half later all I want to do is play cards to try and cheer myself up. I now find myself knowing why addicts do it, don't get me wrong I still criticize my "best friend" for his. Don't worry we'll be back to our regularly scheduled program tomorrow. After reading turn three Kiln Fiend, I'll use him to turn three infect.
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