Wednesday, October 6, 2010
The game goes on.
Proliferate has been undergoing tweaks trying to find a balance currently sitting at a 50% win rate performing well only to fall apart in the following match. The deck is in need of draw spells, but could also use an increase in mana though I'm finding it tough to cut spots for extra mana. Adding in Sphinx-Bone Wand did great justice, but what else does it have now. I went two up on Chandra Nalaar added Jace Beleren, and Liliana Vess. Chandra Replaces Triskelion able to deal bigger amounts to creatures sooner, and gaining slowly off players. Jace allows three consecutive turns of an extra draw, unless we have a clasp on field in which Jace becomes draw every turn; should we get silly with the proliferate he may of may not mill twenty from an opponent. Liliana will allow a perpetual tutor should we murder enough creatures we can steal them from graves. Even better is trying to get ahold of the cards in Scars making this deck work, so what do we cut to add in Lox Cannon, I'll cross that bridge once I get there, but wtf 4 for an artifact to add charge counters to it then remove three and destroy a permanent; Bolas Planeswalker on a stick. In other news new parts of The Darkness should be going up today, and making progress in finishing the games in my library I haven't yet polished to perfection. After thinking about the money I wasted on my tabletop collection I thought it might be time to use them spending so much of my brain already on MTG it seemed a great bit to use for a campaign in Mage: The Awakening so in work is a story of planewalkers whose spark ignites to save the multiverse from a great evil.
Sunday, October 3, 2010
Grumble grumble grumble infect grumble
So I was expecting poison to be an issue, but getting poisoned twice in five minutes seriously? I've lost to some pretty annoying strategies, but they never made me wanna leap across a table. First Strike on deathtouch was bad enough. I'm still going to consider infect an asset in T2 for withering down things and fighting indestructibility so thursday, yes a day early, I manage to blow 110 picking up a full box of Scars. I got a bunch of things I was after, and a bunch I wasn't. I managed a Koth of the Hammer, he's a people person just ask Venser. So what did I build then?
Creatures: 9
Ichorclaw Myr x2
Steel Overseer x2
Triskelion x2
Ornithopter x3
Spells: 31
Contagion Engine
Inexorable Tide
Mox Opal
Comet Storm
Ratchet Bomb
Lightning Bolt x2
Galvanic Blast x2
Revoke Existance x2
Grasp of Darkness x2
Steady Progess x2
Rusted Relic x2
Exsanguinate x2
Elixir of Immortality x2
Contagion Clasp x3
Golem Foundry x3
Everflowing Chalice x4
Lands: 20
Serjiri Refuge
Blackcleave Cliffs
Seachrome Coast
Glimmerpost x3
Swamp x3
Plains x3
Island x4
Mountain x4
I really do like Proliferating the deck needs to four up on tide but i cam across an amazing solution while joking about, Sphinx-Bone Wand; one bolt later Bone Wand is dealing a ton of damage. After testing though Golem Foundry performed exceptionally well making perpetual creatures; it'd almost be worth running extra Precursor Golems to Might of the Masses a couple times or be a jerk and Tainted swipe them. After all who said that creatures need infect, or poison naturally. The deck does need draw though easily dumping a hand onto the field. All in the same though unless meeting a counter or milling easily reloads from the elixir for five life gained, and a full deck.
Creatures: 9
Ichorclaw Myr x2
Steel Overseer x2
Triskelion x2
Ornithopter x3
Spells: 31
Contagion Engine
Inexorable Tide
Mox Opal
Comet Storm
Ratchet Bomb
Lightning Bolt x2
Galvanic Blast x2
Revoke Existance x2
Grasp of Darkness x2
Steady Progess x2
Rusted Relic x2
Exsanguinate x2
Elixir of Immortality x2
Contagion Clasp x3
Golem Foundry x3
Everflowing Chalice x4
Lands: 20
Serjiri Refuge
Blackcleave Cliffs
Seachrome Coast
Glimmerpost x3
Swamp x3
Plains x3
Island x4
Mountain x4
I really do like Proliferating the deck needs to four up on tide but i cam across an amazing solution while joking about, Sphinx-Bone Wand; one bolt later Bone Wand is dealing a ton of damage. After testing though Golem Foundry performed exceptionally well making perpetual creatures; it'd almost be worth running extra Precursor Golems to Might of the Masses a couple times or be a jerk and Tainted swipe them. After all who said that creatures need infect, or poison naturally. The deck does need draw though easily dumping a hand onto the field. All in the same though unless meeting a counter or milling easily reloads from the elixir for five life gained, and a full deck.
Wednesday, September 29, 2010
Scars Preview
Planeswalkers: 2
Creatures: 11
Triskelion x2
Putrefax x4
Ichor Rats x2
Spells: 24
Ratchet Bomb x2
Explore x3
Comet Storm x2
Lands: 23
Mountain
Island
Plains
Forest
Swamp
Keep in mind this goes completely untested, but is about what I'd like to run for standard in Scars as of now. So what are we after with this deck? Proliferation plain, and simple. What are win conditions? Well poison sadly, Triskelion, Vensoring permanents to reload Triskelion or gain life. Last though we have Proliferating Chalices until we have insane mana for Comet Storm, or to Firebreathe Reaches for murdering butt rape. At the same time we have Elixir of Immortality to reload the deck should we need, and ratchet bomb to erase the field after setting a ton of counters on it, or if it gets targeted for destruction. Can't wait to be the dick at the table who poisons into a draw.
Stop, Proliferate, and Listen
Ice is back with a brand new invention.
Nothing like your ex-fiancée contacting you out of nowhere to idly chat about how she moved on in life after leaving you to go on and blah blah blah while all you did was move in with a relative and go to college again right? Well, fuck it lets talk trading cards, I spent a minute looking at what I had since I picked up two of the Tezzert v Elspeth (I love her name) decks and decided to try and explore Proliferate before Scars to grasp what I'm going to do. So I took my mainly colorless cards, and threw them together with a few colored counterparts. Master of Etherium, Arsenal Thresher, and Glassdust Hulk make up the only colored creatures in the whole thing. Now for a full look at the piece put together in legacy shame.
Planeswalkers: 2
Tezzeret, The Seeker x2
Creatures: 18
Glassdust Hulk
Arsenal Thresher x2
Triskelion x2
Master of Etherium x2
Steel Overseer x2
Arcbound Worker x2
Ornithopter x3
Myr Servitor x4
Spells: 20
Nothing like your ex-fiancée contacting you out of nowhere to idly chat about how she moved on in life after leaving you to go on and blah blah blah while all you did was move in with a relative and go to college again right? Well, fuck it lets talk trading cards, I spent a minute looking at what I had since I picked up two of the Tezzert v Elspeth (I love her name) decks and decided to try and explore Proliferate before Scars to grasp what I'm going to do. So I took my mainly colorless cards, and threw them together with a few colored counterparts. Master of Etherium, Arsenal Thresher, and Glassdust Hulk make up the only colored creatures in the whole thing. Now for a full look at the piece put together in legacy shame.
Planeswalkers: 2
Tezzeret, The Seeker x2
Creatures: 18
Glassdust Hulk
Arsenal Thresher x2
Triskelion x2
Master of Etherium x2
Steel Overseer x2
Arcbound Worker x2
Ornithopter x3
Myr Servitor x4
Spells: 20
Lands: 20
Island x7
Plains x6
A little weak, but we look to spread the love with proliferate which goes over fairly well. I didn't plan for the long game so it happens to be missing an X spell, and can desperately use one. So we either dig for Clasp or Tezzeret then hope to have counters out on the field to start multiplying. So we look to throw counters on anything and everything or build an insane mana source putting extra charge counters on Everflowing Chalice with a splash of red it could Comet Storm for damn near infinite; or if you read my last post could for infinite. I feel bad for not updating often so as a treat I'm going to put together a second deck in perfect condition (most of System CAI is still proxy), and put it up here in a bit.
Thursday, September 23, 2010
Hammertime 2: Electric Boogaloo
Ok so some of you may or may not have built a deck for Lurking Predators some time ago, lets now look back at decks using really massive creatures. Scars brings about some opportunity with Genesis Wave, XGG to look at the top X and put permanents with CMC X or less on the battlefield; just insane. Well I can think of two ways to utilize this card. We talked about Koth, and his kinda sorta Seething Song; now we break it. In any deck with Koth there is a super accelerant giving you 11 mana on turn 6, turn 4 drop a fourth mountain and place Koth on the field and use his +1 to untap a mountain it can either swing as a 4/4 or sit back and be a bolt bluff. Next turn we flop out a fifth mountain and use Koth for his -2 adding 5R to our pool and pool up 5R more from the Mountains which then becomes 5 counters on a Everflowing Chalice. Whoa 5 mana still to spend that turn is nice, but next turn 11 for w/e now lets say turns 2 and 3 you dropped Copper Myrs you happen to have GG ready to Genesis Wave for 12. What dig 12 cards deep and put any permanents cost 12 or lower into play? Not only all your land but any planeswalkers, creatures, auras, enchantments, or artifacts to name a few. That is just silly 12 not deep enough any lands you dropped should that have been a mana pocket let you dig deeper. Still not enough lets pick up the whole deck, and throw it on the field; how you ask? Well even more silliness, Scars gives us Myr Galvanizer other Myrs get +1/+1 and for 1T: Untap all other Myr not too bad for 3 CMC now with 2 other mana Myrs on the board lets say 2 more Copper Myr we throw on a Splinter Twin for Myr Galvanizer. For the followthrough we tap the Galvanizer to make a token then we tap the two Myrs for mana and then the second Galvanizer and 1 to untap everyone net 1 mana and repeat until satisfied you can then Genesis wave for everything you want, empty out your hand, and swing with unlimited myrs. Should you try to pull this off please let me know what shenanigans ensue.
Sunday, September 19, 2010
Thank You, Thehelldragon
This comes courtesy of Thehelldragon of Hellfirecomms check them out at www.hellfirecomms.com
Saturday, September 18, 2010
Apology.
Hello readers, I'd like to take a moment, and apologize for irregular updates. I don't lead an exciting life so it gets difficult to have topics of decent length; I also don't have a massive card pool to build a lot from. I did miss Thursday however, now Thursday felt like an off day almost none of the decks I had on hand wanted to work right I had recently restructured a Red Deck I've used since Mirrodin. Win conditions include War Elemental, and Megatog this deck will see a second revamp with SOM coming. Anyways I was facing an Izzet theme with Eye of The Storm on field, and then hit with Prophetic Bolt. He passed turn back, and saw a shitstorm go off; leading off with a Pyretic Ritual into Lightning Bolt followed by a second Lightning Bolt. In total he took 21 damage, and I was left to continue playing spells, and digging into my library that game was mine. Anyways I'm still debating what i want to do T2wise with Scars, I'm thinking maybe something GR with Metalcraft with a want to avoid Infect. I know Myrs is going to be a hit, but I might do that anyways. Also up to Part 26 of my commentary on The Darkness is up with Nine more well on their way; for a school project I'm working on a commercial for my two channels. I will also redo my dispute for putting back The Evil Dead since I am covered under the Fair Use clause. For those who don't subscribe check me out over at www.youtube.com/rilst
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