Sunday, October 24, 2010

A decent week in magic

Exsanguinate Kills: 11            Mass Polymorph Scoops: 5



So for those that care I built System C.A.I., a Five Color Planeswalker deck meant to change from turn to turn. I know mentioned a Proliferate themed deck a while back that has been undergoing tweaks ever since now we arrive at the final stages. Tweaks were tough to remove things, and add in important pieces or more pieces that became important. Much like the five color predecessor the deck runs a ton of two-up and three-up.

Planeswalkers: 7

Lilliana Vess x2
Chandra Nalaar x2
Elspeth Tirel
Venser, the Sojourner
Jace Beleren


Creatures: 2

Triskelion x2


Spells: 29

Contagion Clasp x3
Contagion Engine
Inexorable Tide x2
Steady Progress x2
Lux Cannon x2
Chimeric Mass
Everflowing Chalice x4
Golem Foundry x3
Chimeric Mass
Lightning Bolt x2
Galvanic Blast x2
Revoke Existence x2
Exsanguinate x2
Mox Opal
Elixir of Immortality

Lands: 22
Mountain
Plains x2
Island x3
Swamp x3
Blackcleave Cliffs
Darkslick Shores x2
Drowned Catacomb
Dragonskull Summit
Glacial Fortress x2
Seachrome Coast x2
Glimmerpost x3

This deck seems almost schizophrenic at times not deciding on a definite path to victory, but having one none the less. What are those options? Well ultimately  a few are swing in with creatures, one being Chimeric Mass having made it into a fattie. Alternatively we make perpetual creatures off the Foundries, which can be amazingly hard to keep up with. Triskelion also turns into a decent fattie. Should we not get any of those there's always Exsanguinate to not only gain life, but cause players to lose life, and not target them. Exsanguinate is a real star here, with proliferate and Chalice we make it to insane amounts of mana fairly quickly it also doesn't target the players making any of the few player gains shroud outlets worthless against it; last it causes loss of life which is tougher to prevent since most cards look for damage. Whoa 10 Mythics that's a little excessive. I pulled most of those from boosters, hence one Mox Opal. Lux Cannon is a real Haymaker in this deck, the amount of proliferation leaves the cannons always having counters and usually firing every turn. Venser? Yes; Vess and Jace give me the cards I need for whatever, Chandra kills most threats, and Easily wipes away the opposing board of bodies Venser. Well Venser resets our friends to starting loyalty if needed. Well never the less deck works, now to play something else and give this a break I've overplayed it. Its beginning to gain a reputation that will soon leave me unable to play since no one wants to face me with it.


Update: -1 Elixir of Immortality +1 Emrakul of the Aeons Torn.

4 comments:

  1. intense, good luck for the future of magic!

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  2. Soo many late nights kickin ass and taking names. only to be followed by a day of mind numbing reality.

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  3. Exsanguinate is effing gangster in the WW playgroup with all the group games going on. LOL. I find Mass Polymorph so much more difficult to operate then regular Polymorph. It is a lot slower and needs tons more protection. Your "Super Friends" Proliferate decks looks interesting but I feel would not get there 1-on-1 vs. dedicated aggro decks. IMHO.

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